Move (T; drag moves, Alt turns, Ctrl scales, ⇧ orbits): a shape clicks onto another's faces and centres, the floor, the mirror planes, the piece's centre, then the grid; thin lines show what it found and the gap in mm. Turning steps in angles, scaling keeps the shape's anchor (Size) and stops where a face meets another or the size is a whole grid step. The focaccia lies flush on faces. The noise and focaccia gizmos step by the grid and the angle.
Slice (X) cuts the view square to your line of sight, through the orbit centre plus the depth; [ and ] step 1 mm (Shift 0.1). The section comes from the exact field; walls thinner than the limit turn red.
Applies to everything: body, ornament and cuts. Free planes pass through the view's vertical (Plane on the toolbar adds one); set each one's angle and offset here.
The real slice, at its real size, crust up. Cuts its slot: the porcelain makes way for it, the gap all round, open through its entry (the end facing you at first). Place only: it just shows where it goes. It keeps its real size when you scale the piece. With Move (T) grab it like a shape: drag moves, Alt turns. Publish and Send to Paint take it along: porcelanato shows it sliding in and cuts through its middle.
Untick to hide a shape from the menus (bodies using it keep it). Imported shapes (scans, photos, AI, cultures) can be renamed or deleted; the quarry is shared with the Nursery, so a deleted shape is gone there too.
A part is a folder (or one shape) saved by name: its shapes, their booleans, the folder's operation and blend, at its real size. Drag a picture onto the piece (or click it, then the piece): the part stands on that face, a cutter cuts into it. Insert puts it into this piece as a folder when there is room (four shapes at most), else as one shape; a cutter goes into the middle of the piece, a part that adds beside it, picked for Move. With a base folder the parts are also kept in shapesynth/parts, for your other computers.
Settling from 10 starting tilts…
The piece grows again, step by step: the body shapes in their order, then every layer that is on. Filmed upright (1080 × 1920, 30 fps) from a camera circling the piece, as an MP4 for TikTok, Reels and Stories. It takes a few minutes; the page is busy meanwhile and the project comes back as it was.
Click the regions to keep; Shift-click takes one away.
Click a swatch, or a spot in the picture, to switch that colour on or off.
Finds the main object and drops the background. The model downloads once (about 40 MB).
Auto reads the background from the photo edges. Draw a lasso around the object if it misses.
Sends the cut-out to Krea and brings the mesh back as a body shape; then → NURBS gives the clean skin. Uses your Krea credits. Make a token at krea.ai → API.